// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class // // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "PrimaryGeneratorAction.hh" #include "PrimaryGeneratorAction0.hh" #include "PrimaryGeneratorAction1.hh" #include "PrimaryGeneratorAction2.hh" #include "PrimaryGeneratorAction3.hh" #include "PrimaryGeneratorAction4.hh" #include "PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fAction0(0), fAction1(0), fAction2(0), fAction3(0), fAction4(0), fSelectedAction(0), fGunMessenger(0) { // default particle kinematic // G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("geantino"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); fAction0 = new PrimaryGeneratorAction0(fParticleGun); fAction1 = new PrimaryGeneratorAction1(fParticleGun); fAction2 = new PrimaryGeneratorAction2(fParticleGun); fAction3 = new PrimaryGeneratorAction3(fParticleGun); fAction4 = new PrimaryGeneratorAction4(fParticleGun); //create a messenger for this class fGunMessenger = new PrimaryGeneratorMessenger(this); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fAction0; delete fAction1; delete fAction2; delete fAction3; delete fAction4; delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { switch(fSelectedAction) { case 0: fAction0->GeneratePrimaries(anEvent); break; case 1: fAction1->GeneratePrimaries(anEvent); break; case 2: fAction2->GeneratePrimaries(anEvent); break; case 3: fAction3->GeneratePrimaries(anEvent); break; case 4: fAction4->GeneratePrimaries(anEvent); break; default: G4cerr << "Invalid generator fAction" << G4endl; } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......